![]() The runner-up teams built a game based around recognizing playing cards with the Vive’s front-facing camera and a VR panoramic photo viewing application that allowed uses to take a virtual journey through their memories. “It was fantastic to experiment with the new AI image recognition technologies in all new ways in VR, and now my mind is running wild with ideas of how AI could become an essential part of a game developer’s toolbox - allowing us to rapid prototype things that would otherwise require hours of entangled webs of logic,” said Michael Jones, developer on the Watson and Waffles team. The winning team received an NVIDIA TITAN X GPU and an HTC Vive VR setup. The game was innovative - combining VR adventuring with room scale sketching using motion controllers. Sketch a key in the game and it manifests. Watson identified the objects, and then the game manifested them for the player to use. Teams were able to get started within a few minutes.Īfter two days of hacking, the winning team was Watson and Waffles, an intriguing adventure game which required the player to sketch game objects using the Vive controller. This was the first experience building training sets for image recognition for many of the developers, but the Watson API made things relatively simple. These APIs can be accessed from the Unity development environment by using the Watson Unity SDK, available on GitHub, so anyone can take the code and improve upon it. The Watson Developer Cloud Unity SDK makes it easy for developers to take advantage of modern AI techniques through a set of cloud-based services with a simple REST APIs. Staff from IBM, NVIDIA and SVVR were on-site for the event to help developers gain the best experience. Five teams of developers gathered at the Silicon Valley Virtual Reality ( SVVR) headquarters in California last month to learn about the new features of IBM Watson’s Visual Recognition service, like the ability to train and retrain custom classes on top of the stock API, that allow the service to have new and interesting use cases in VR when combined with the Watson Unity SDK.
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